Editor/HumanoidRetargeter/Embedded/ZstdSharp/Unsafe/ZSTD_bufferMode_e.cs
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
namespace HumanoidRetargeterZstd.Unsafe
{
    /* Controls whether the input/output buffer is buffered or stable. */
    public enum ZSTD_bufferMode_e
    {
        /* Buffer the input/output */
        ZSTD_bm_buffered = 0,
        /* ZSTD_inBuffer/ZSTD_outBuffer is stable */
        ZSTD_bm_stable = 1
    }
}