#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
namespace HumanoidRetargeterZstd.Unsafe
{
/* Controls whether the input/output buffer is buffered or stable. */
public enum ZSTD_bufferMode_e
{
/* Buffer the input/output */
ZSTD_bm_buffered = 0,
/* ZSTD_inBuffer/ZSTD_outBuffer is stable */
ZSTD_bm_stable = 1
}
}