status/CharmEnemyDmgDealtStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status(5, 0, 1f, 0, false, typeof(DashCharmStatus), typeof(ShieldCharmStatus))]
public class CharmEnemyDmgDealtStatus : Status
{
public CharmEnemyDmgDealtStatus()
{
Title = "Charm Damage";
IconPath = "textures/icons/enemy_charm_dmg_dealt.png";
}
public override void Init(Player player)
{
base.Init(player);
}
public override void Refresh()
{
Description = GetDescription(Level);
Player.Modify(this, PlayerStat.CharmedEnemyDmgDealtMultiplier, GetMultForLevel(Level), ModifierType.Mult);
}
public override string GetDescription(int newLevel)
{
return string.Format("Charmed enemies deal {0}% more damage", GetPercentForLevel(Level));
}
public override string GetUpgradeDescription(int newLevel)
{
return newLevel > 1 ? string.Format( "Charmed enemies deal {0}%→{1}% more damage", GetPercentForLevel(newLevel - 1), GetPercentForLevel(newLevel)) : GetDescription(newLevel);
}
public float GetMultForLevel(int level)
{
return 1f + (0.5f * level) + (level == 5 ? 0.2f : 0);
}
public float GetPercentForLevel(int level)
{
return 50 * level + (level == 5 ? 20 : 0);
}
}