things/enemies/Exploder.cs
using Sandbox;
using static Manager;
public class Exploder : Enemy
{
private TimeSince _damageTime;
private const float DAMAGE_TIME = 0.75f;
private const float EXPLOSION_RADIUS = 1.45f;
public float ExplosionDamage { get; set; }
private const float EXPLODE_TIME = 1.5f;
[Sync] public bool IsExploding { get; set; }
private TimeSince _explodeStartTime;
private bool _hasExploded;
private Player _playerWhoKilledUsId;
public override float HeightVariance => 0.03f;
public override float WidthVariance => 0.015f;
public float MoveSpeed { get; set; }
public float MoveSpeedAttacking { get; set; }
protected override void OnAwake()
{
ShadowScale = 1.05f;
ShadowFullOpacity = 0.8f;
ShadowOpacity = 0f;
Scale = 1.1f;
base.OnAwake();
PushStrength = 12f;
Deceleration = 1.87f;
DecelerationAttacking = 1.53f;
Radius = 0.24f;
Health = 40f;
if ( Manager.Instance.Difficulty < 0 )
Health = 32f;
MaxHealth = Health;
DamageToPlayer = 12f;
DeathTime = 0.2f;
CoinValueMin = 2;
CoinValueMax = 3;
CoinChance = 0.6f;
if ( IsProxy )
return;
CollideWith.Add( typeof( Enemy ) );
CollideWith.Add( typeof( Player ) );
_damageTime = DAMAGE_TIME;
MoveSpeed = 0.7f;
MoveSpeedAttacking = 1.3f;
ExplosionDamage = 40f;
}
protected override void OnUpdate()
{
base.OnUpdate();
if ( !Manager.Instance.ShouldUpdateThings )
return;
if ( IsExploding )
Sprite.FlashTint = Color.Yellow.WithAlpha( (0.5f + Utils.FastSin( Time.Now * 32f ) * 0.5f) * Utils.Map( _explodeStartTime, 0.5f, EXPLODE_TIME, 0f, 0.75f, EasingType.QuadIn ) );
if ( IsExploding )
{
if ( !IsProxy && !_hasExploded && _explodeStartTime > EXPLODE_TIME )
Explode();
}
}
protected override void UpdateSprite( Thing target )
{
if ( IsExploding )
{
if ( _explodeStartTime > 0.5f )
{
Sprite.PlayAnimation( "explode_loop" );
}
else
{
Sprite.PlayAnimation( "explode_start" );
}
}
else
{
base.UpdateSprite( target );
}
}
protected override void UpdatePosition( float dt )
{
base.UpdatePosition( dt );
if ( !IsExploding )
{
var targetPos = GetTargetPos();
Velocity += (targetPos - Position2D).Normal * 1.0f * dt * (IsFeared ? -1f : 1f);
float speed = ( IsAttacking ? MoveSpeedAttacking : MoveSpeed) + Utils.FastSin( MoveTimeOffset + Time.Now * (IsAttacking ? 15f : 7.5f) ) * (IsAttacking ? 0.3f : 0.2f);
if ( Manager.Instance.Difficulty < 0 )
speed *= 0.85f;
WorldPosition += (Vector3)Velocity * speed * dt;
}
else
{
WorldPosition += (Vector3)Velocity * 0.2f * dt;
}
}
protected virtual Vector2 GetTargetPos()
{
return Target.IsValid() ? Target.Position2D : (IsCharmed ? Manager.Instance.Player.Position2D : Position2D);
}
public override void Colliding( Thing other, float percent, float dt )
{
base.Colliding( other, percent, dt );
if ( other is Enemy enemy && !enemy.IsDying )
{
var spawnFactor = Utils.Map( enemy.TimeSinceSpawn, 0f, enemy.SpawnTime, 0f, 1f, EasingType.QuadIn );
Velocity += (Position2D - enemy.Position2D).Normal * Utils.Map( percent, 0f, 1f, 0f, 1f ) * enemy.PushStrength * (1f + enemy.TempWeight) * spawnFactor * dt;
if ( IsAttacking && IsCharmed != enemy.IsCharmed && _damageTime > (DAMAGE_TIME / TimeScale) )
{
var dmg = DamageToPlayer;
if ( IsCharmed )
dmg *= CharmDamageDealtMultiplier;
enemy.Damage( dmg, null, addVel: Vector2.Zero, addTempWeight: 0f, isCrit: false, DamageType.Melee );
enemy.Target = this;
_damageTime = 0f;
Manager.Instance.PlaySfxNearby( "zombie.attack.player", Position2D, pitch: Utils.Map( enemy.Health, enemy.MaxHealth, 0f, 0.95f, 1.15f, EasingType.QuadIn ), volume: 0.6f, maxDist: 4.5f );
}
}
// todo: move collision check to player instead to prevent laggy hits?
else if ( other is Player player )
{
if ( !player.IsDead )
{
Velocity += (Position2D - player.Position2D).Normal * Utils.Map( percent, 0f, 1f, 0f, 1f ) * player.Stats[PlayerStat.PushStrength] * (1f + player.TempWeight) * dt;
if ( IsAttacking && _damageTime > (DAMAGE_TIME / TimeScale) && !IsCharmed )
{
float dmg = player.CheckDamageAmount( DamageToPlayer, DamageType.Melee );
if ( !player.IsInvulnerable && !player.IsTimePausedForChoosing )
{
Manager.Instance.PlaySfxNearby( "zombie.attack.player", Position2D, pitch: Utils.Map( player.Health, player.Stats[PlayerStat.MaxHp], 0f, 0.95f, 1.15f, EasingType.QuadIn ), volume: 1f, maxDist: 5.5f );
player.Damage( dmg );
if ( dmg > 0f )
OnDamagePlayer( player, dmg );
}
_damageTime = 0f;
}
}
}
}
public override void StartDying( Player player )
{
if ( !IsExploding )
{
StartExploding();
_playerWhoKilledUsId = player;
}
}
public void StartExploding()
{
IsExploding = true;
_explodeStartTime = 0f;
Sprite.PlayAnimation( "explode_start" );
CanAttack = false;
CanAttackAnim = false;
CanTurn = false;
}
public virtual void Explode()
{
Manager.Instance.SpawnExplosionEffect( Position2D, Color.Yellow, Color.Red );
Manager.Instance.PlaySfxNearby( "explode", Position2D, pitch: Game.Random.Float( 0.9f, 1.1f ), volume: 0.9f, maxDist: 6f );
_hasExploded = true;
IsExploding = false;
if ( IsProxy )
return;
base.StartDying( _playerWhoKilledUsId );
}
public override void FinishDying()
{
if( Manager.Instance.Difficulty >= 1 && Game.Random.Float(0f, 1f) < 0.5f )
{
int numBlobs = (int)MathF.Floor( Game.Random.Float( 1f, (float)Math.Min(Manager.Instance.Difficulty, 5)) );
if ( numBlobs > 3 && Game.Random.Float( 0f, 1f ) < 0.5f )
numBlobs--;
bool spawnedBlob = false;
for (int i = 0; i < numBlobs; i++)
{
if(Manager.Instance.GetLavaBlobEndPos( Position2D, out Vector2 endPos ) )
{
Manager.Instance.SpawnLavaBlob( Position2D, endPos );
spawnedBlob = true;
}
}
if ( spawnedBlob )
{
Manager.Instance.PlaySfxNearby( "lava_blob_01", Position2D, pitch: Game.Random.Float( 0.9f, 1.1f ), volume: 1.4f, maxDist: 6f );
}
}
List<Thing> nearbyThings = new List<Thing>();
for ( int dx = -2; dx <= 2; dx++ )
for ( int dy = -2; dy <= 2; dy++ )
Manager.Instance.AddThingsInGridSquare( new GridSquare( GridPos.x + dx, GridPos.y + dy ), nearbyThings );
var dmgToDeal = ExplosionDamage;
if ( IsCharmed )
dmgToDeal *= CharmDamageDealtMultiplier;
foreach ( Thing thing in nearbyThings )
{
if ( !thing.IsValid() || thing == this )
continue;
if ( thing is Enemy enemy)
{
if( !enemy.IsDying && (!enemy.IsSpawning || enemy.TimeSinceSpawn > 0.75f) && !enemy.IgnoreCollision )
{
var dist_sqr = (thing.Position2D - Position2D).LengthSquared;
if ( dist_sqr < MathF.Pow( EXPLOSION_RADIUS, 2f ) )
{
float force = ExplosionDamage * Utils.Map( dist_sqr, 0f, MathF.Pow( EXPLOSION_RADIUS, 2f ), 0.2f, 0f, EasingType.QuadIn );
if ( enemy is ExploderElite )
force *= 0.2f;
var addVel = (thing.Position2D - Position2D).Normal * force;
var addTempWeight = 0f;
enemy.Damage( dmgToDeal, null, addVel, addTempWeight, false );
}
}
}
else if ( thing is Player player )
{
if ( !player.IsDead && !player.IsInvulnerable && !player.IsTimePausedForChoosing )
{
var dist_sqr = (thing.Position2D - Position2D).LengthSquared;
if ( dist_sqr < MathF.Pow( EXPLOSION_RADIUS, 2f ) * 0.95f )
{
var dmg = player.CheckDamageAmount( dmgToDeal, DamageType.Explosion );
player.Damage( dmg );
player.AddVelocity( (thing.Position2D - Position2D).Normal * dmg * Utils.Map( dist_sqr, 0f, MathF.Pow( EXPLOSION_RADIUS, 2f ) * 0.95f, 0.2f, 0f, EasingType.QuadIn ) );
}
}
}
else if (thing is Coin || thing is Magnet || thing is HealthPack || thing is RerollPickup )
{
var dist_sqr = (thing.Position2D - Position2D).LengthSquared;
if ( dist_sqr < MathF.Pow( EXPLOSION_RADIUS, 2f ) * 0.95f )
{
thing.Velocity += (thing.Position2D - Position2D).Normal * 2.5f * Utils.Map( dist_sqr, 0f, MathF.Pow( EXPLOSION_RADIUS, 2f ) * 0.95f, 1f, 0f, EasingType.QuadIn );
}
}
}
base.FinishDying();
}
public override void Celebrate()
{
base.Celebrate();
CelebrateAsync();
}
async void CelebrateAsync()
{
await Task.Delay( Game.Random.Int( 0, 500 ) );
Sprite.PlaybackSpeed = Game.Random.Float( 1.5f, 3f );
Sprite.PlayAnimation( "cheer_start" );
await Task.Delay( Game.Random.Int( 200, 400 ) );
Sprite.PlayAnimation( "cheer" );
}
}