status/EarlyBossStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;

[Status( 7, 0, 1f, 0, false )]
public class EarlyBossStatus : Status
{
	public EarlyBossStatus()
	{
		Title = "Early Boss";
		IconPath = "textures/icons/early_boss.png";
	}

	public override void Init( Player player )
	{
		base.Init( player );
	}

	public override void Refresh()
	{
		Description = GetDescription( Level );

		Player.Modify( this, PlayerStat.BossArrivalTime, -GetAddForLevel( Level ), ModifierType.Add );

		//var time = TimeSpan.FromSeconds( Player.Stats[PlayerStat.BossArrivalTime] );
		//DataString = time.ToString( @"mm\:ss" );
	}

	public override string GetDescription( int newLevel )
	{
		return string.Format( "The boss arrives {0}s earlier", GetAddForLevel( Level ) );
	}

	public override string GetUpgradeDescription( int newLevel )
	{
		return newLevel > 1 ? string.Format( "The boss arrives {0}s→{1}s earlier", GetAddForLevel( newLevel - 1 ), GetAddForLevel( newLevel ) ) : GetDescription( newLevel );
	}

	public float GetAddForLevel( int level )
	{
		switch(level)
		{
			case 1: default: return 30f;
			case 2: return 55f;
			case 3: return 75f;
			case 4: return 90f;
			case 5: return 100f;
			case 6: return 105f;
			case 7: return 110f;
		}
	}
}