status/MoreRerollsStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status(3, 0, 1f, maxDifficulty: 2, isCurse: false )]
public class MoreRerollsStatus : Status
{
public MoreRerollsStatus()
{
Title = "More Rerolls";
IconPath = "textures/icons/more_rerolls.png";
}
public override void Init(Player player)
{
base.Init(player);
}
public override void Refresh()
{
Description = GetDescription(Level);
Player.Modify(this, PlayerStat.NumRerollsPerLevel, GetAddForLevel(Level), ModifierType.Add);
}
public override string GetDescription(int newLevel)
{
return string.Format("Gain {0} addition reroll each level", GetAddForLevel(Level));
}
public override string GetUpgradeDescription(int newLevel)
{
return newLevel > 1 ? string.Format("Gain {0}→{1} addition rerolls each level", GetAddForLevel(newLevel - 1), GetAddForLevel(newLevel)) : GetDescription(newLevel);
}
public float GetAddForLevel(int level)
{
return 1f * level;
}
}