status/CharmEnemyDmgReduceStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status(5, 0, 1f, 0, false, typeof(DashCharmStatus), typeof(ShieldCharmStatus))]
public class CharmEnemyDmgReduceStatus : Status
{
public CharmEnemyDmgReduceStatus()
{
Title = "Charm Armor";
IconPath = "textures/icons/enemy_charm_reduce_dmg.png";
}
public override void Init(Player player)
{
base.Init(player);
}
public override void Refresh()
{
Description = GetDescription(Level);
Player.Modify(this, PlayerStat.CharmedEnemyDmgTakenMultiplier, GetMultForLevel(Level), ModifierType.Mult);
}
public override string GetDescription(int newLevel)
{
return string.Format("Charmed enemies take {0}% less damage", GetPercentForLevel(Level));
}
public override string GetUpgradeDescription(int newLevel)
{
return newLevel > 1 ? string.Format( "Charmed enemies take {0}%→{1}% less damage", GetPercentForLevel(newLevel - 1), GetPercentForLevel(newLevel)) : GetDescription(newLevel);
}
public float GetMultForLevel(int level)
{
return 1f - (0.17f * level);
}
public float GetPercentForLevel(int level)
{
return 17 * level;
}
}