status/FearDropGrenadeStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status( 7, 0, 1f, 0, false, typeof( DashFearStatus ), typeof( GrenadeFearStatus ) )]
public class FearDropGrenadeStatus : Status
{
public FearDropGrenadeStatus()
{
Title = "Bomb Curse";
IconPath = "textures/icons/fear_drop_grenade.png";
}
public override void Init( Player player )
{
base.Init( player );
}
public override void Refresh()
{
Description = GetDescription( Level );
Player.Modify( this, PlayerStat.FearDropGrenadeChance, GetAddForLevel( Level ), ModifierType.Add ); ;
}
public override string GetDescription( int newLevel )
{
return string.Format( "Enemies you scare have a {0}% chance to drop a grenade on death", GetPercentForLevel( Level ) );
}
public override string GetUpgradeDescription( int newLevel )
{
return newLevel > 1 ? string.Format( "Enemies you scare have a {0}%→{1}% chance to drop a grenade on death", GetPercentForLevel( newLevel - 1 ), GetPercentForLevel( newLevel ) ) : GetDescription( newLevel );
}
public float GetAddForLevel( int level )
{
return level * 0.07f;
}
public float GetPercentForLevel( int level )
{
return level * 7;
}
}