status/FearDropGrenadeStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;

[Status( 7, 0, 1f, 0, false, typeof( DashFearStatus ), typeof( GrenadeFearStatus ) )]
public class FearDropGrenadeStatus : Status
{
	public FearDropGrenadeStatus()
	{
		Title = "Bomb Curse";
		IconPath = "textures/icons/fear_drop_grenade.png";
	}

	public override void Init( Player player )
	{
		base.Init( player );
	}

	public override void Refresh()
	{
		Description = GetDescription( Level );

		Player.Modify( this, PlayerStat.FearDropGrenadeChance, GetAddForLevel( Level ), ModifierType.Add ); ;
	}

	public override string GetDescription( int newLevel )
	{
		return string.Format( "Enemies you scare have a {0}% chance to drop a grenade on death", GetPercentForLevel( Level ) );
	}

	public override string GetUpgradeDescription( int newLevel )
	{
		return newLevel > 1 ? string.Format( "Enemies you scare have a {0}%→{1}% chance to drop a grenade on death", GetPercentForLevel( newLevel - 1 ), GetPercentForLevel( newLevel ) ) : GetDescription( newLevel );
	}

	public float GetAddForLevel( int level )
	{
		return level * 0.07f;
	}

	public float GetPercentForLevel( int level )
	{
		return level * 7;
	}
}