status/DashStrengthStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;

[Status( 4, 0, 1f, 0, false )]
public class DashStrengthStatus : Status
{
	public DashStrengthStatus()
	{
		Title = "Leg Day";
		IconPath = "textures/icons/dash_strength.png";
	}

	public override void Init( Player player )
	{
		base.Init( player );
	}

	public override void Refresh()
	{
		Description = GetDescription( Level );

		Player.Modify( this, PlayerStat.DashStrength, GetMultForLevel( Level ), ModifierType.Mult );
		Player.Modify( this, PlayerStat.DashInvulnTime, GetMultForLevel( Level ), ModifierType.Mult );
	}

	public override string GetDescription( int newLevel )
	{
		return string.Format( "You dash {0}% longer", GetPercentForLevel( Level ) );
	}

	public override string GetUpgradeDescription( int newLevel )
	{
		return newLevel > 1 ? string.Format( "You dash {0}%→{1}% longer", GetPercentForLevel( newLevel - 1 ), GetPercentForLevel( newLevel ) ) : GetDescription( newLevel );
	}

	public float GetMultForLevel( int level )
	{
		return 1f + 0.18f * level + (level == 4 ? 0.03f : 0f);
	}

	public float GetPercentForLevel( int level )
	{
		return 18 * level + (level == 4 ? 3 : 0);
	}
}