status/DashStrengthStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status( 4, 0, 1f, 0, false )]
public class DashStrengthStatus : Status
{
public DashStrengthStatus()
{
Title = "Leg Day";
IconPath = "textures/icons/dash_strength.png";
}
public override void Init( Player player )
{
base.Init( player );
}
public override void Refresh()
{
Description = GetDescription( Level );
Player.Modify( this, PlayerStat.DashStrength, GetMultForLevel( Level ), ModifierType.Mult );
Player.Modify( this, PlayerStat.DashInvulnTime, GetMultForLevel( Level ), ModifierType.Mult );
}
public override string GetDescription( int newLevel )
{
return string.Format( "You dash {0}% longer", GetPercentForLevel( Level ) );
}
public override string GetUpgradeDescription( int newLevel )
{
return newLevel > 1 ? string.Format( "You dash {0}%→{1}% longer", GetPercentForLevel( newLevel - 1 ), GetPercentForLevel( newLevel ) ) : GetDescription( newLevel );
}
public float GetMultForLevel( int level )
{
return 1f + 0.18f * level + (level == 4 ? 0.03f : 0f);
}
public float GetPercentForLevel( int level )
{
return 18 * level + (level == 4 ? 3 : 0);
}
}