status/BouncingBulletStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status(5, 0, 0.95f, 0, false )]
public class BouncingBulletStatus : Status
{
public BouncingBulletStatus()
{
Title = "Bouncing Bullets";
IconPath = "textures/icons/bouncing_bullets.png";
}
public override void Init(Player player)
{
base.Init(player);
}
public override void Refresh()
{
Description = GetDescription(Level);
Player.Modify(this, PlayerStat.BulletNumBouncing, GetNumBouncingForLevel(Level), ModifierType.Add);
Player.Modify(this, PlayerStat.ReloadSpeed, GetReloadSpeedMultForLevel(Level), ModifierType.Mult);
}
public override string GetDescription(int newLevel)
{
return string.Format( "Increase bullet bounces by {0} but reduce reload speed by {1}%", GetNumBouncingForLevel(Level), GetReloadSpeedPercentForLevel(Level));
}
public override string GetUpgradeDescription(int newLevel)
{
return newLevel > 1 ? string.Format("Increase bullet bounces by {0}→{1} but reduce reload speed by {2}%→{3}%", GetNumBouncingForLevel(newLevel - 1), GetNumBouncingForLevel(newLevel), GetReloadSpeedPercentForLevel(newLevel - 1), GetReloadSpeedPercentForLevel(newLevel)) : GetDescription(newLevel);
}
public float GetNumBouncingForLevel(int level)
{
return level + (level == 5 ? 1 : 0);
}
public float GetReloadSpeedMultForLevel(int level)
{
return 1f - (0.08f + 0.12f * level);
}
public float GetReloadSpeedPercentForLevel(int level)
{
return 8f + level * 12f;
}
}