status/FreezeShardsStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status(5, 0, 1f, 0, false, typeof(FreezeShootStatus), typeof(FreezeArmorStatus))]
public class FreezeShardsStatus : Status
{
public FreezeShardsStatus()
{
Title = "Frozen Shards";
IconPath = "textures/icons/freeze_shards.png";
}
public override void Init(Player player)
{
base.Init(player);
}
public override void Refresh()
{
Description = GetDescription(Level);
Player.Modify(this, PlayerStat.FrozenShardsNum, GetAddForLevel(Level), ModifierType.Add);
}
public override string GetDescription(int newLevel)
{
if(newLevel > 1)
return string.Format( "Frozen enemies release up to {0} bullets (that deal partial dmg) when they die", GetPercentForLevel( Level ) );
else
return string.Format( "Frozen enemies release up to 1 bullet (that deals partial dmg) when they die", GetPercentForLevel( Level ));
}
public override string GetUpgradeDescription(int newLevel)
{
return newLevel > 1 ? string.Format( "Frozen enemies release up to {0}→{1} bullets (that deal partial dmg) when they die", GetPercentForLevel(newLevel - 1), GetPercentForLevel(newLevel)) : GetDescription(newLevel);
}
public float GetAddForLevel(int level)
{
return 1f * level;// + (level == 5 ? 1f : 0);
}
public float GetPercentForLevel(int level)
{
return 1 * level;// + (level == 5 ? 1 : 0);
}
}