status/CurseDmgTakenStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status( 99, 0, 1.3f, 0, true )]
public class CurseDmgTakenStatus : Status
{
public CurseDmgTakenStatus()
{
Title = "Easily Injured";
IconPath = "textures/icons/curse_dmg_taken.png";
}
public override void Init( Player player )
{
base.Init( player );
}
public override void Refresh()
{
Description = GetDescription( Level );
Player.Modify( this, PlayerStat.IncreasedDmgTaken, GetAmountForLevel( Level ), ModifierType.Add );
}
public override string GetDescription( int newLevel )
{
return string.Format( "Increase dmg taken by {0}%", GetPercentForLevel( Level ) );
}
public override string GetUpgradeDescription( int newLevel )
{
return newLevel > 1 ? string.Format( "Increase dmg taken by {0}%→{1}%", GetPercentForLevel( newLevel - 1 ), GetPercentForLevel( newLevel ) ) : GetDescription( newLevel );
}
public float GetAmountForLevel( int level )
{
return 0.15f * level;
}
public float GetPercentForLevel( int level )
{
return 15 * level;
}
}