status/FullHealthDamageStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status(7, 0, 1f, 0, false )]
public class FullHealthDamageStatus : Status
{
public FullHealthDamageStatus()
{
Title = "Perfectionist";
IconPath = "textures/icons/full_health_damage.png";
}
public override void Init(Player player)
{
base.Init(player);
}
public override void Refresh()
{
Description = GetDescription(Level);
Player.Modify(this, PlayerStat.FullHealthDamageMultiplier, GetMultForLevel(Level), ModifierType.Mult);
}
public override string GetDescription(int newLevel)
{
return string.Format("Deal {0}% more damage when you have full HP", GetPercentForLevel(Level));
}
public override string GetUpgradeDescription(int newLevel)
{
return newLevel > 1 ? string.Format("Deal {0}%→{1}% more damage when you have full HP", GetPercentForLevel(newLevel - 1), GetPercentForLevel(newLevel)) : GetDescription(newLevel);
}
public float GetMultForLevel(int level)
{
return 1f + (level == 7 ? 2.3f : 0.30f * level);
}
public float GetPercentForLevel(int level)
{
return level == 7 ? 230 : 30 * level;
}
}