status/GrenadeFearStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status(4, 0, 1f, 0, false, typeof(GrenadeShootReloadStatus), typeof(FearDropGrenadeStatus))]
public class GrenadeFearStatus : Status
{
public GrenadeFearStatus()
{
Title = "Terrorism";
IconPath = "textures/icons/grenade_fear.png";
}
public override void Init(Player player)
{
base.Init(player);
}
public override void Refresh()
{
Description = GetDescription(Level);
Player.Modify(this, PlayerStat.GrenadeFearChance, GetAddForLevel(Level), ModifierType.Add); ;
}
public override string GetDescription(int newLevel)
{
return string.Format("Your grenades have a {0}% chance to scare enemies they hurt", GetPercentForLevel(Level));
}
public override string GetUpgradeDescription(int newLevel)
{
return newLevel > 1 ? string.Format("Your grenades have a {0}%→{1}% chance to scare enemies they hurt", GetPercentForLevel(newLevel - 1), GetPercentForLevel(newLevel)) : GetDescription(newLevel);
}
public float GetAddForLevel(int level)
{
return level == 4 ? 1f : 0.3f * level;
}
public float GetPercentForLevel(int level)
{
return level == 4 ? 100 : 30 * level;
}
}