status/GrenadeStickyStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status(1, 0, 0.85f, 0, false, typeof( GrenadeShootReloadStatus ), typeof( FearDropGrenadeStatus ) )]
public class GrenadeStickyStatus : Status
{
public GrenadeStickyStatus()
{
Title = "Sticky Bombs";
IconPath = "textures/icons/grenade_sticky.png";
}
public override void Init(Player player)
{
base.Init(player);
}
public override void Refresh()
{
Description = GetDescription(Level);
Player.Modify(this, PlayerStat.GrenadeStickyPercent, GetAddForLevel(Level), ModifierType.Add);
Player.Modify(this, PlayerStat.MoveSpeed, GetMultForLevel(Level), ModifierType.Mult);
}
public override string GetDescription(int newLevel)
{
return string.Format("Your grenades are attracted to targets but you have 10% slower move speed");
}
public override string GetUpgradeDescription(int newLevel)
{
return newLevel > 1 ? string.Format("Your grenades are attracted to targets but you have 10% slower move speed") : GetDescription(newLevel);
}
public float GetAddForLevel(int level)
{
return 1f;
}
public float GetMultForLevel(int level)
{
return 1f - 0.1f * level;
}
public float GetPercentForLevel(int level)
{
return 10 * level;
}
}