status/RadiusMultiplierStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status(3, 0, 0.85f, 0, false, typeof(GrenadeShootReloadStatus), typeof(ShieldCharmStatus), typeof(ShieldExplodeStatus), typeof(XpDamageStatus), typeof( SatelliteLaserStatus ) )]
public class RadiusMultiplierStatus : Status
{
public RadiusMultiplierStatus()
{
Title = "Bigger Circles";
IconPath = "textures/icons/radius_multiplier.png";
}
public override void Init(Player player)
{
base.Init(player);
}
public override void Refresh()
{
Description = GetDescription(Level);
Player.Modify(this, PlayerStat.RadiusMultiplier, GetMultForLevel(Level), ModifierType.Mult);
}
public override string GetDescription(int newLevel)
{
return string.Format( "Your AOE effects are {0}% larger", GetPercentForLevel(Level));
}
public override string GetUpgradeDescription(int newLevel)
{
return newLevel > 1 ? string.Format( "Your AOE effects are {0}%→{1}% larger", GetPercentForLevel(newLevel - 1), GetPercentForLevel(newLevel)) : GetDescription(newLevel);
}
public float GetMultForLevel(int level)
{
return 1f + (0.12f * level);
}
public float GetPercentForLevel(int level)
{
return 12 * level;
}
}