enemyStatus/EnemyStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public abstract class EnemyStatus
{
public bool ShouldUpdate { get; protected set; }
public Enemy Enemy { get; protected set; }
public TimeSince ElapsedTime { get; protected set; }
public float Priority { get; set; }
public EnemyStatus()
{
}
public virtual void Init( Enemy enemy )
{
Enemy = enemy;
ElapsedTime = 0f;
ShouldUpdate = true;
}
public virtual void Update( float dt )
{
}
public virtual void StartDying()
{
}
public virtual void Remove()
{
}
public virtual void Refresh()
{
}
public virtual void Colliding( Thing other, float percent, float dt )
{
}
}