status/CurseDashDir.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status(4, 0, 0.45f, 0, true)]
public class CurseDashDir : Status
{
public CurseDashDir()
{
Title = "Random Dash";
IconPath = "textures/icons/curse_dash_random_dir.png";
}
public override void Init(Player player)
{
base.Init(player);
}
public override void Refresh()
{
Description = GetDescription(Level);
Player.Modify(this, PlayerStat.DashRandomDirChance, GetChanceForLevel(Level), ModifierType.Add);
}
public override string GetDescription(int newLevel)
{
return string.Format( "{0}% chance to dash in a random direction", GetPercentForLevel( Level ) );
}
public override string GetUpgradeDescription(int newLevel)
{
return newLevel > 1 ? string.Format( "{0}%→{1}% chance to dash in a random direction", GetPercentForLevel( newLevel - 1 ), GetPercentForLevel( newLevel ) ) : GetDescription(newLevel);
}
public float GetChanceForLevel( int level )
{
return 0.25f * level;
}
public float GetPercentForLevel( int level )
{
return 25 * level;
}
}