status/CurseDashDir.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;

[Status(4, 0, 0.45f, 0, true)]
public class CurseDashDir : Status
{
	public CurseDashDir()
    {
		Title = "Random Dash";
		IconPath = "textures/icons/curse_dash_random_dir.png";
	}

	public override void Init(Player player)
	{
		base.Init(player);
	}

	public override void Refresh()
    {
		Description = GetDescription(Level);

		Player.Modify(this, PlayerStat.DashRandomDirChance, GetChanceForLevel(Level), ModifierType.Add);
	}

	public override string GetDescription(int newLevel)
	{
		return string.Format( "{0}% chance to dash in a random direction", GetPercentForLevel( Level ) );
	}

	public override string GetUpgradeDescription(int newLevel)
    {
		return newLevel > 1 ? string.Format( "{0}%→{1}% chance to dash in a random direction", GetPercentForLevel( newLevel - 1 ), GetPercentForLevel( newLevel ) ) : GetDescription(newLevel);
	}

	public float GetChanceForLevel( int level )
	{
		return 0.25f * level;
	}

	public float GetPercentForLevel( int level )
	{
		return 25 * level;
	}
}