status/GrenadeShootReloadStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status(5, 0, 1f, 0, false )]
public class GrenadeShootReloadStatus : Status
{
public GrenadeShootReloadStatus()
{
Title = "Reload Grenade";
IconPath = "textures/icons/grenade_shoot_reload.png";
}
public override void Init(Player player)
{
base.Init(player);
}
public override void Refresh()
{
Description = GetDescription(Level);
}
public override string GetDescription(int newLevel)
{
return string.Format("{0}% chance to launch a grenade when you reload", GetPercentForLevel(Level));
}
public override string GetUpgradeDescription(int newLevel)
{
return newLevel > 1 ? string.Format("{0}%→{1}% chance to launch a grenade when you reload", GetPercentForLevel(newLevel - 1), GetPercentForLevel(newLevel)) : GetDescription(newLevel);
}
public override void OnReload()
{
if(Game.Random.Float(0f, 1f) < GetChanceForLevel(Level))
{
var pos = Player.Position2D + Player.AimDir * 0.5f;
Player.SpawnGrenade( pos: pos, vel: (pos - Player.Position2D) * Player.Stats[PlayerStat.GrenadeVelocity] );
Manager.Instance.PlaySfxNearby( "grenade_shoot", pos, pitch: Game.Random.Float(1.4f, 1.55f), volume: 0.42f, maxDist: 4f );
}
}
public float GetChanceForLevel(int level)
{
return level * 0.2f;
}
public float GetPercentForLevel(int level)
{
return level * 20;
}
}