status/CurseRerollDmg.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
using static Sandbox.VertexLayout;

[Status( 3, 0, 0.4f, 0, true )]
public class CurseRerollDmg : Status
{
	public CurseRerollDmg()
	{
		Title = "Gambling Addiction";
		IconPath = "textures/icons/curse_reroll_dmg.png";
	}

	public override void Init( Player player )
	{
		base.Init( player );
	}

	public override void Refresh()
	{
		Description = GetDescription( Level );

	}

	public override void OnReroll()
	{
		base.OnReroll();

		Player.Damage( GetAmountForLevel( Level ), PlayerDamageType.Self );
		Manager.Instance.PlaySfxNearby( "zombie.attack.player", Player.Position2D, pitch: Game.Random.Float( 1.25f, 1.45f ), volume: 0.9f, maxDist: 3f );
	}

	public override string GetDescription( int newLevel )
	{
		return string.Format( "When you reroll, take {0} dmg", GetAmountForLevel( Level ) );
	}

	public override string GetUpgradeDescription( int newLevel )
	{
		return newLevel > 1 ? string.Format( "When you reroll, take {0}→{1} dmg", GetAmountForLevel( newLevel - 1 ), GetAmountForLevel( newLevel ) ) : GetDescription( newLevel );
	}

	public float GetAmountForLevel( int level )
	{
		return 5 + 15 * level;
	}
}