status/PiercingStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status(4, 0, 0.8f, 0, false )]
public class PiercingStatus : Status
{
public PiercingStatus()
{
Title = "Piercing";
IconPath = "textures/icons/piercing.png";
}
public override void Init(Player player)
{
base.Init(player);
}
public override void Refresh()
{
Description = GetDescription(Level);
Player.Modify(this, PlayerStat.BulletNumPiercing, GetNumPiercingForLevel(Level), ModifierType.Add);
Player.Modify(this, PlayerStat.BulletDamage, GetDamageMultForLevel(Level), ModifierType.Mult);
}
public override string GetDescription(int newLevel)
{
return string.Format("Increase bullet pierces by {0} but reduce bullet dmg by {1}%", GetNumPiercingForLevel(Level), GetDamagePercentForLevel(Level));
}
public override string GetUpgradeDescription(int newLevel)
{
return newLevel > 1 ? string.Format("Increase bullet pierces by {0}→{1} but reduce bullet dmg by {2}%→{3}%", GetNumPiercingForLevel(newLevel - 1), GetNumPiercingForLevel(newLevel), GetDamagePercentForLevel(newLevel - 1), GetDamagePercentForLevel(newLevel)) : GetDescription(newLevel);
}
public float GetNumPiercingForLevel(int level)
{
return level;
}
public float GetDamageMultForLevel(int level)
{
switch ( level )
{
case 1: return 0.65f;
case 2: return 0.48f;
case 3: return 0.35f;
case 4: return 0.25f;
}
//if(Manager.Instance.Difficulty < 0)
//{
// switch ( level )
// {
// case 1: return 0.75f;
// case 2: return 0.6f;
// case 3: return 0.5f;
// case 4: return 0.4f;
// }
//}
//else if ( Manager.Instance.Difficulty == 0)
//{
// switch ( level )
// {
// case 1: return 0.7f;
// case 2: return 0.55f;
// case 3: return 0.45f;
// case 4: return 0.35f;
// }
//}
//else
//{
// switch ( level )
// {
// case 1: return 0.6f;
// case 2: return 0.45f;
// case 3: return 0.3f;
// case 4: return 0.2f;
// }
//}
return 1f;
}
public float GetDamagePercentForLevel(int level)
{
switch (level)
{
case 1: return 35f;
case 2: return 52f;
case 3: return 65f;
case 4: return 75f;
}
//if ( Manager.Instance.Difficulty < 0 )
//{
// switch ( level )
// {
// case 1: return 25f;
// case 2: return 40f;
// case 3: return 50f;
// case 4: return 60f;
// }
//}
//else if ( Manager.Instance.Difficulty == 0 )
//{
// switch ( level )
// {
// case 1: return 30f;
// case 2: return 45f;
// case 3: return 55f;
// case 4: return 65f;
// }
//}
//else
//{
// switch ( level )
// {
// case 1: return 40f;
// case 2: return 55f;
// case 3: return 70f;
// case 4: return 80f;
// }
//}
return 1f;
}
}