status/CurseMoveSelfDmg.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
using static Sandbox.VertexLayout;

[Status( 5, 0, 0.8f, 0, true )]
public class CurseMoveSelfDmg : Status
{
	public CurseMoveSelfDmg()
	{
		Title = "Bloody Feet";
		IconPath = "textures/icons/curse_move_self_dmg.png";
	}

	public override void Init( Player player )
	{
		base.Init( player );

		ShouldUpdate = true;
	}

	public override void Refresh()
	{
		Description = GetDescription( Level );

		Player.Modify( this, PlayerStat.MoveSelfDmg, 1f, ModifierType.Add );
		Player.Modify( this, PlayerStat.MoveSelfDmgReqDist, GetDistForLevel( Level ), ModifierType.Add );
		Player.Modify( this, PlayerStat.MoveSelfDmgAmount, GetDmgForLevel( Level ), ModifierType.Add );
	}

	public override void Update( float dt )
	{
		base.Update( dt );

		DataString = $"{Math.Max( Player.Stats[PlayerStat.MoveSelfDmgReqDist] - Player.Stats[PlayerStat.SelfDmgDistanceMoved], 0f).ToString( "F1" )}";
	}

	public override string GetDescription( int newLevel )
	{
		return string.Format( "When you move {0} meters, lose {1} HP", GetDistForLevel( Level ), GetDmgForLevel( Level ) );
	}

	public override string GetUpgradeDescription( int newLevel )
	{
		return newLevel > 1 ? string.Format( "When you move {0}→{1} meters, lose {2}→{3} HP", GetDistForLevel( newLevel - 1 ), GetDistForLevel( newLevel ), GetDmgForLevel( newLevel - 1 ), GetDmgForLevel( newLevel ) ) : GetDescription( newLevel );
	}

	public float GetDistForLevel( int level )
	{
		return 12f - level * 2;
	}

	public float GetDmgForLevel( int level )
	{
		return 1f + 2f * level;
	}
}