status/CurseDashStrengthStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;

[Status( 4, 0, 1f, 0, true )]
public class CurseDashStrengthStatus : Status
{
	public CurseDashStrengthStatus()
	{
		Title = "Skip Leg Day";
		IconPath = "textures/icons/curse_dash_strength.png";
	}

	public override void Init( Player player )
	{
		base.Init( player );
	}

	public override void Refresh()
	{
		Description = GetDescription( Level );

		Player.Modify( this, PlayerStat.DashStrength, GetMultForLevel( Level ), ModifierType.Mult );
		Player.Modify( this, PlayerStat.DashInvulnTime, GetMultForLevel( Level ), ModifierType.Mult );
	}

	public override string GetDescription( int newLevel )
	{
		return string.Format( "You dash {0}% shorter", GetPercentForLevel( Level ) );
	}

	public override string GetUpgradeDescription( int newLevel )
	{
		return newLevel > 1 ? string.Format( "You dash {0}%→{1}% shorter", GetPercentForLevel( newLevel - 1 ), GetPercentForLevel( newLevel ) ) : GetDescription( newLevel );
	}

	public float GetMultForLevel( int level )
	{
		return 1f - 0.20f * level;
	}

	public float GetPercentForLevel( int level )
	{
		return 20 * level;
	}
}