status/CurseDashStrengthStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status( 4, 0, 1f, 0, true )]
public class CurseDashStrengthStatus : Status
{
public CurseDashStrengthStatus()
{
Title = "Skip Leg Day";
IconPath = "textures/icons/curse_dash_strength.png";
}
public override void Init( Player player )
{
base.Init( player );
}
public override void Refresh()
{
Description = GetDescription( Level );
Player.Modify( this, PlayerStat.DashStrength, GetMultForLevel( Level ), ModifierType.Mult );
Player.Modify( this, PlayerStat.DashInvulnTime, GetMultForLevel( Level ), ModifierType.Mult );
}
public override string GetDescription( int newLevel )
{
return string.Format( "You dash {0}% shorter", GetPercentForLevel( Level ) );
}
public override string GetUpgradeDescription( int newLevel )
{
return newLevel > 1 ? string.Format( "You dash {0}%→{1}% shorter", GetPercentForLevel( newLevel - 1 ), GetPercentForLevel( newLevel ) ) : GetDescription( newLevel );
}
public float GetMultForLevel( int level )
{
return 1f - 0.20f * level;
}
public float GetPercentForLevel( int level )
{
return 20 * level;
}
}