status/PauseWhileChoosingStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status(1, 0, 0.05f, 0, false )]
public class PauseWhileChoosingStatus : Status
{
public PauseWhileChoosingStatus()
{
Title = "Stopwatch";
IconPath = "textures/icons/planner.png";
}
public override void Init(Player player)
{
base.Init(player);
}
public override void Refresh()
{
Description = GetDescription(Level);
Player.Modify(this, PlayerStat.PauseWhileChoosing, 1f, ModifierType.Add);
}
public override string GetDescription(int newLevel)
{
return "Pause while choosing perks";
}
public override string GetUpgradeDescription(int newLevel)
{
return "Pause while choosing perks";
}
}