status/RerollHealStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status(5, 0, 1f, maxDifficulty: 2, isCurse: false, typeof(MoreRerollsStatus))]
public class RerollHealStatus : Status
{
public RerollHealStatus()
{
Title = "Reroll Recovery";
IconPath = "textures/icons/reroll_heal.png";
}
public override void Init(Player player)
{
base.Init(player);
}
public override void Refresh()
{
Description = GetDescription(Level);
}
public override string GetDescription(int newLevel)
{
return string.Format("When you reroll, heal for {0}", GetPrintAmountForLevel(Level));
}
public override string GetUpgradeDescription(int newLevel)
{
return newLevel > 1 ? string.Format("When you reroll, heal for {0}→{1}", GetPrintAmountForLevel(newLevel - 1), GetPrintAmountForLevel(newLevel)) : GetDescription(newLevel);
}
public override void OnReroll()
{
if ( Player.Health < Player.Stats[PlayerStat.MaxHp] )
Player.TimeSinceChangeHP = 0f;
Player.RegenHealth(GetAmountForLevel(Level));
}
public float GetAmountForLevel(int level)
{
return 0.3f + level * 1.8f;
}
public string GetPrintAmountForLevel(int level)
{
return string.Format("{0:0.0}", GetAmountForLevel(level));
}
}