status/CurseNoDashInvulnDamageStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;

[Status(1, 0, 1f, 0, true )]
public class CurseNoDashInvulnDamageStatus : Status
{
	public CurseNoDashInvulnDamageStatus()
    {
		Title = "Underconfident";
		IconPath = "textures/icons/curse_no_dash_invuln_damage_status.png";
	}

	public override void Init(Player player)
	{
		base.Init(player);
	}

	public override void Refresh()
    {
		Description = GetDescription(Level);

        Player.Modify(this, PlayerStat.NoDashInvuln, 1f, ModifierType.Add);
    }

	public override string GetDescription(int newLevel)
	{
		return string.Format("You're no longer invulnerable while dashing");
	}

	public override string GetUpgradeDescription(int newLevel)
    {
		return newLevel > 1 ? string.Format("You're no longer invulnerable while dashing") : GetDescription(newLevel);
	}
}