status/FireStackStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status(7, 0, 1f, 0, false, typeof( FireIgniteStatus ), typeof( DashFireStatus ) )]
public class FireStackStatus : Status
{
public FireStackStatus()
{
Title = "Pyromaniac";
IconPath = "textures/icons/fire_stack.png";
}
public override void Init(Player player)
{
base.Init(player);
}
public override void Refresh()
{
Description = GetDescription(Level);
Player.Modify(this, PlayerStat.MaxFireStacks, GetNumStacks(Level), ModifierType.Add);
Player.Modify( this, PlayerStat.FireLifetime, GetMultForLevel( Level ), ModifierType.Mult );
}
public override string GetDescription(int newLevel)
{
return string.Format("Fire can stack an additional {0} time but lasts {1}% shorter", GetNumStacks(Level), GetPercentForLevel( Level ) );
}
public override string GetUpgradeDescription(int newLevel)
{
return newLevel > 1 ? string.Format( "Fire can stack an additional {0}→{1} times but lasts {2}%→{3}% shorter", GetNumStacks(newLevel - 1), GetNumStacks(newLevel), GetPercentForLevel( newLevel - 1 ), GetPercentForLevel( newLevel ) ) : GetDescription(newLevel);
}
public float GetNumStacks(int level)
{
return level;
}
public float GetMultForLevel( int level )
{
return 1 - (0.23f + 0.07f * level);
}
public float GetPercentForLevel( int level )
{
return 23 + 7 * level;
}
}