status/HealthRegenStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status(7, 0, 1f, 0, false )]
public class HealthRegenStatus : Status
{
public HealthRegenStatus()
{
Title = "Self-Heal";
IconPath = "textures/icons/health_regen.png";
}
public override void Init(Player player)
{
base.Init(player);
}
public override void Refresh()
{
Description = GetDescription(Level);
Player.Modify(this, PlayerStat.HealthRegen, GetAmountForLevel(Level), ModifierType.Add);
}
public override string GetDescription(int newLevel)
{
return string.Format("Increase health regen by {0}/s", GetPrintAmountForLevel(Level));
}
public override string GetUpgradeDescription(int newLevel)
{
return newLevel > 1 ? string.Format("Increase health regen by {0}/s→{1}/s", GetPrintAmountForLevel(newLevel - 1), GetPrintAmountForLevel(newLevel)) : GetDescription(newLevel);
}
public float GetAmountForLevel(int level)
{
return 0.45f * level + (level == 7 ? 0.3f : 0f);
}
public string GetPrintAmountForLevel(int level)
{
return string.Format("{0:0.00}", GetAmountForLevel(level));
}
}