status/XpAttractStrengthStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
//[Status(7, 0, 1f, 0, false)]
public class XpAttractStrengthStatus : Status
{
public XpAttractStrengthStatus()
{
Title = "XP Magnet";
IconPath = "textures/icons/xp_strength.png";
}
public override void Init(Player player)
{
base.Init(player);
}
public override void Refresh()
{
Description = GetDescription(Level);
Player.Modify(this, PlayerStat.CoinAttractStrength, GetMultForLevel(Level), ModifierType.Mult);
}
public override string GetDescription(int newLevel)
{
return string.Format("Increase XP attract strength by {0}%", GetPercentForLevel(Level));
}
public override string GetUpgradeDescription(int newLevel)
{
return newLevel > 1 ? string.Format("Increase XP attract strength by {0}%→{1}%", GetPercentForLevel(newLevel - 1), GetPercentForLevel(newLevel)) : GetDescription(newLevel);
}
public float GetMultForLevel(int level)
{
return 1f + 0.45f * level;
}
public float GetPercentForLevel(int level)
{
return 45 * level;
}
}