status/FreezeArmorStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
//[Status( 4, 0, 1f, 0, false )]
public class FreezeArmorStatus : Status
{
public FreezeArmorStatus()
{
Title = "Frozen Skin";
IconPath = "textures/icons/freeze_armor.png";
}
public override void Init( Player player )
{
base.Init( player );
}
public override void Refresh()
{
Description = GetDescription( Level );
Player.Modify( this, PlayerStat.FreezeOnMeleeChance, GetAddForLevel( Level ), ModifierType.Add );
}
public override string GetDescription( int newLevel )
{
return string.Format( "{0}% chance to freeze enemy melee attackers", GetPercentForLevel( Level ) );
}
public override string GetUpgradeDescription( int newLevel )
{
return newLevel > 1 ? string.Format( "{0}%→{1}% chance to freeze enemy melee attackers", GetPercentForLevel( newLevel - 1 ), GetPercentForLevel( newLevel ) ) : GetDescription( newLevel );
}
public float GetAddForLevel( int level )
{
return 0.25f * level;
}
public float GetPercentForLevel( int level )
{
return 25 * level;
}
}