status/FreezeArmorStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;

//[Status( 4, 0, 1f, 0, false )]
public class FreezeArmorStatus : Status
{
	public FreezeArmorStatus()
	{
		Title = "Frozen Skin";
		IconPath = "textures/icons/freeze_armor.png";
	}

	public override void Init( Player player )
	{
		base.Init( player );
	}

	public override void Refresh()
	{
		Description = GetDescription( Level );

		Player.Modify( this, PlayerStat.FreezeOnMeleeChance, GetAddForLevel( Level ), ModifierType.Add );
	}

	public override string GetDescription( int newLevel )
	{
		return string.Format( "{0}% chance to freeze enemy melee attackers", GetPercentForLevel( Level ) );
	}

	public override string GetUpgradeDescription( int newLevel )
	{
		return newLevel > 1 ? string.Format( "{0}%→{1}% chance to freeze enemy melee attackers", GetPercentForLevel( newLevel - 1 ), GetPercentForLevel( newLevel ) ) : GetDescription( newLevel );
	}

	public float GetAddForLevel( int level )
	{
		return 0.25f * level;
	}

	public float GetPercentForLevel( int level )
	{
		return 25 * level;
	}
}