status/FearLifetimeStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status( 5, 0, 1f, 0, false, typeof( DashFearStatus ), typeof( GrenadeFearStatus ) )]
public class FearLifetimeStatus : Status
{
public FearLifetimeStatus()
{
Title = "Long Nightmares";
IconPath = "textures/icons/fear_lifetime.png";
}
public override void Init( Player player )
{
base.Init( player );
}
public override void Refresh()
{
Description = GetDescription( Level );
Player.Modify( this, PlayerStat.FearLifetime, GetMultForLevel( Level ), ModifierType.Mult );
}
public override string GetDescription( int newLevel )
{
return string.Format( "You scare enemies for {0}% longer", GetPercentForLevel( Level ) );
}
public override string GetUpgradeDescription( int newLevel )
{
return newLevel > 1 ? string.Format( "You scare enemies for {0}%→{1}% longer", GetPercentForLevel( newLevel - 1 ), GetPercentForLevel( newLevel ) ) : GetDescription( newLevel );
}
public float GetMultForLevel( int level )
{
return 1f + 0.7f * level + (level == 5 ? 1.2f : 0f);
}
public float GetPercentForLevel( int level )
{
return 70 * level + (level == 5 ? 120 : 0);
}
}