status/FreezeLifetimeStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status( 3, 0, 1f, 0, false, typeof( FreezeShootStatus ), typeof( FreezeArmorStatus ) )]
public class FreezeLifetimeStatus : Status
{
public FreezeLifetimeStatus()
{
Title = "Long Winter";
IconPath = "textures/icons/freeze_lifetime.png";
}
public override void Init( Player player )
{
base.Init( player );
}
public override void Refresh()
{
Description = GetDescription( Level );
Player.Modify( this, PlayerStat.FreezeLifetime, GetMultForLevel( Level ), ModifierType.Mult );
}
public override string GetDescription( int newLevel )
{
return string.Format( "You freeze enemies for {0}% longer", GetPercentForLevel( Level ) );
}
public override string GetUpgradeDescription( int newLevel )
{
return newLevel > 1 ? string.Format( "You freeze enemies for {0}%→{1}% longer", GetPercentForLevel( newLevel - 1 ), GetPercentForLevel( newLevel ) ) : GetDescription( newLevel );
}
public float GetMultForLevel( int level )
{
return 1f + 0.40f * level + (level == 3 ? 0.20f : 0f);
}
public float GetPercentForLevel( int level )
{
return 40 * level + (level == 3 ? 20 : 0);
}
}