status/BulletDistanceDamageStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;

[Status( 7, 0, 1f, 0, false )]
public class BulletDistanceDamageStatus : Status
{
	public BulletDistanceDamageStatus()
	{
		Title = "Sniper Training";
		IconPath = "textures/icons/bullet_distance_damage.png";
	}

	public override void Init( Player player )
	{
		base.Init( player );
	}

	public override void Refresh()
	{
		Description = GetDescription( Level );

		Player.Modify( this, PlayerStat.BulletDistanceDamage, GetAddForLevel( Level ), ModifierType.Add );
	}

	public override string GetDescription( int newLevel )
	{
		return string.Format( "Increase bullet damage by {0} per meter traveled", GetPrintAmountForLevel( Level ) );
	}

	public override string GetUpgradeDescription( int newLevel )
	{
		return newLevel > 1 ? string.Format( "Increase bullet damage by {0}→{1} per meter traveled", GetPrintAmountForLevel( newLevel - 1 ), GetPrintAmountForLevel( newLevel ) ) : GetDescription( newLevel );
	}

	public float GetAddForLevel( int level )
	{
		return 0.1f + 0.55f * level + (level == 7 ? 0.3f : 0);
	}

	public string GetPrintAmountForLevel( int level )
	{
		return string.Format( "{0:0.00}", GetAddForLevel( level ) );
	}
}