status/NumDashesStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status(4, 0, 0.8f, 0, false )]
public class NumDashesStatus : Status
{
public NumDashesStatus()
{
Title = "More Dashes";
IconPath = "textures/icons/num_dashes.png";
}
public override void Init(Player player)
{
base.Init(player);
}
public override void Refresh()
{
Description = GetDescription(Level);
Player.Modify(this, PlayerStat.NumDashes, GetNumDashesForLevel(Level), ModifierType.Add);
Player.Modify(this, PlayerStat.MaxHp, GetHealthMultForLevel(Level), ModifierType.Mult);
if (Player.Health > Player.Stats[PlayerStat.MaxHp])
Player.Health = Player.Stats[PlayerStat.MaxHp];
}
public override string GetDescription(int newLevel)
{
return string.Format("Increase num dashes by {0} but reduce max health by {1}%", GetNumDashesForLevel(Level), GetHealthPercentForLevel(Level));
}
public override string GetUpgradeDescription(int newLevel)
{
return newLevel > 1 ? string.Format("Increase num dashes by {0}→{1} but reduce max health by {2}%→{3}%", GetNumDashesForLevel(newLevel - 1), GetNumDashesForLevel(newLevel), GetHealthPercentForLevel(newLevel - 1), GetHealthPercentForLevel(newLevel)) : GetDescription(newLevel);
}
public float GetNumDashesForLevel(int level)
{
return level;
}
public float GetHealthMultForLevel(int level)
{
return 1f - 0.05f * level;
}
public float GetHealthPercentForLevel(int level)
{
return 5 * level;
}
}