status/LessChoicesDamageStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status(2, 0, 1f, 0, false )]
public class LessChoicesDamageStatus : Status
{
public LessChoicesDamageStatus()
{
Title = "Strong Faith";
IconPath = "textures/icons/less_choices_damage.png";
}
public override void Init(Player player)
{
base.Init(player);
}
public override void Refresh()
{
Description = GetDescription(Level);
Player.Modify(this, PlayerStat.NumUpgradeChoices, -GetAddForLevel(Level), ModifierType.Add);
Player.Modify(this, PlayerStat.OverallDamageMultiplier, GetDamageMultForLevel(Level), ModifierType.Mult);
}
public override string GetDescription(int newLevel)
{
return string.Format("Deal {0}% more damage but see {1} less perk choice", GetDamagePercentForLevel(Level), GetAddForLevel(Level));
}
public override string GetUpgradeDescription(int newLevel)
{
return newLevel > 1 ? string.Format("Deal {0}%→{1}% more damage but see {2}→{3} less perk choices", GetDamagePercentForLevel(newLevel - 1), GetDamagePercentForLevel(newLevel), GetAddForLevel(newLevel - 1), GetAddForLevel(newLevel)) : GetDescription(newLevel);
}
public float GetAddForLevel(int level)
{
return 1f * level;
}
public float GetDamageMultForLevel(int level)
{
return 1f + 0.2f * level;
}
public float GetDamagePercentForLevel(int level)
{
return 20 * level;
}
}