status/LevelUpMaxHealth.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
//[Status(3, 0, 1f, 0, false)]
public class LevelUpMaxHealth : Status
{
public LevelUpMaxHealth()
{
Title = "HP Growth";
IconPath = "textures/icons/level_up_max_health.png";
}
public override void Init(Player player)
{
base.Init(player);
}
public override void Refresh()
{
Description = GetDescription(Level);
}
public override string GetDescription(int newLevel)
{
return string.Format("Gain +{0} max HP whenever you level up", PrintForLevel(Level));
}
public override string GetUpgradeDescription(int newLevel)
{
return newLevel > 1 ? string.Format("Gain +{0}→+{1} max HP whenever you level up", PrintForLevel(newLevel - 1), PrintForLevel(newLevel)) : GetDescription(newLevel);
}
public override void OnLevelUp()
{
Player.AdjustBaseStat(PlayerStat.MaxHp, GetAmountForLevel(Level));
}
public float GetAmountForLevel(int level)
{
return level * 0.7f;
}
public string PrintForLevel(int level)
{
return string.Format("{0:0.0}", GetAmountForLevel(level));
}
}