status/FireDamageStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status( 7, 0, 1f, 0, false, typeof( FireIgniteStatus ), typeof( DashFireStatus ) )]
public class FireDamageStatus : Status
{
public FireDamageStatus()
{
Title = "Hotter Fires";
IconPath = "textures/icons/fire_damage.png";
}
public override void Init( Player player )
{
base.Init( player );
}
public override void Refresh()
{
Description = GetDescription( Level );
Player.Modify( this, PlayerStat.FireDamage, GetMultForLevel( Level ), ModifierType.Mult );
}
public override string GetDescription( int newLevel )
{
return string.Format( "Increase fire damage by {0}%", GetPercentForLevel( Level ) );
}
public override string GetUpgradeDescription( int newLevel )
{
return newLevel > 1 ? string.Format( "Increase fire damage by {0}%→{1}%", GetPercentForLevel( newLevel - 1 ), GetPercentForLevel( newLevel ) ) : GetDescription( newLevel );
}
public float GetMultForLevel( int level )
{
return 1f + 0.05f + 0.25f * level + (level == 7 ? 0.2f : 0f);
}
public float GetPercentForLevel( int level )
{
return 5 + 25 * level + (level == 7 ? 20 : 0);
}
}