status/ExplosionSizeStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status( 5, 0, 1f, 0, false, typeof( GrenadeShootReloadStatus ), typeof( FearDropGrenadeStatus ) )]
public class ExplosionSizeStatus : Status
{
public ExplosionSizeStatus()
{
Title = "Bigger Booms";
IconPath = "textures/icons/explosion_size.png";
}
public override void Init( Player player )
{
base.Init( player );
}
public override void Refresh()
{
Description = GetDescription( Level );
Player.Modify( this, PlayerStat.ExplosionSizeMultiplier, GetMultForLevel( Level ), ModifierType.Mult ); ;
}
public override string GetDescription( int newLevel )
{
return string.Format( "Increase the size of your explosions by {0}%", GetPercentForLevel( Level ) );
}
public override string GetUpgradeDescription( int newLevel )
{
return newLevel > 1 ? string.Format( "Increase the size of your explosions by {0}%→{1}%", GetPercentForLevel( newLevel - 1 ), GetPercentForLevel( newLevel ) ) : GetDescription( newLevel );
}
public float GetMultForLevel( int level )
{
return 1f + 0.3f * level;
}
public float GetPercentForLevel( int level )
{
return 30 * level;
}
}