status/CurseNumDashesStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status(4, 0, 0.7f, 0, true )]
public class CurseNumDashesStatus : Status
{
public CurseNumDashesStatus()
{
Title = "Less Dashes";
IconPath = "textures/icons/curse_num_dashes.png";
}
public override void Init(Player player)
{
base.Init(player);
}
public override void Refresh()
{
Description = GetDescription(Level);
Player.Modify(this, PlayerStat.NumDashes, GetNumDashesForLevel(Level), ModifierType.Add);
Player.NumDashesAvailable = Math.Min( Player.NumDashesAvailable, (int)Player.Stats[PlayerStat.NumDashes] );
}
public override string GetDescription(int newLevel)
{
return string.Format("Decrease num dashes by {0}", GetNumDashesForLevel(Level));
}
public override string GetUpgradeDescription(int newLevel)
{
return newLevel > 1 ? string.Format( "Decrease num dashes by {0}→{1}", GetNumDashesForLevel(newLevel - 1), GetNumDashesForLevel(newLevel)) : GetDescription(newLevel);
}
public float GetNumDashesForLevel(int level)
{
return -level;
}
}