status/CurseHurtLoseXp.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status(4, 0, 0.7f, 0, true )]
public class CurseHurtLoseXp : Status
{
public CurseHurtLoseXp()
{
Title = "Brain Injury";
IconPath = "textures/icons/curse_hurt_lose_xp.png";
}
public override void Init( Player player )
{
base.Init(player);
}
public override void Refresh()
{
Description = GetDescription(Level);
}
public override string GetDescription(int newLevel)
{
return string.Format("When hurt by non-self dmg, lose XP equal to {0}% of the dmg", GetPercentForLevel( newLevel ) );
}
public override string GetUpgradeDescription(int newLevel)
{
return newLevel > 1 ? string.Format( "When hurt by non-self dmg, lose XP equal to {0}%→{1}% of the dmg", GetPercentForLevel( newLevel - 1 ), GetPercentForLevel( newLevel ) ) : GetDescription(newLevel);
}
public override void OnHurt(float amount)
{
Player.LoseExperience( (int)Math.Ceiling(amount * GetAmountForLevel(Level)) );
}
public float GetAmountForLevel( int level )
{
return 0.25f * level;
}
public float GetPercentForLevel( int level )
{
return 25 * level;
}
}