status/FreezeShootStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;
[Status(5, 0, 1f, 0, false )]
public class FreezeShootStatus : Status
{
public FreezeShootStatus()
{
Title = "Chilly Bullets";
IconPath = "textures/icons/freeze_shoot.png";
}
public override void Init(Player player)
{
base.Init(player);
}
public override void Refresh()
{
Description = GetDescription(Level);
Player.Modify(this, PlayerStat.ShootFreezeChance, GetAddForLevel(Level), ModifierType.Add);
}
public override string GetDescription(int newLevel)
{
return string.Format("{0}% chance for your bullets to freeze on hit", GetPercentForLevel(Level));
}
public override string GetUpgradeDescription(int newLevel)
{
return newLevel > 1 ? string.Format("{0}%→{1}% chance for your bullets to freeze on hit", GetPercentForLevel(newLevel - 1), GetPercentForLevel(newLevel)) : GetDescription(newLevel);
}
public float GetAddForLevel(int level)
{
return 0.02f + 0.06f * level + (level == 5 ? 0.03f : 0f);
}
public float GetPercentForLevel(int level)
{
return 2 + 6 * level + (level == 5 ? 3 : 0);
}
}