status/ZoomStatus.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Sandbox;

[Status(3, 0, 0.4f, 0, false )]
public class ZoomStatus : Status
{
	public ZoomStatus()
    {
		Title = "Eagle Eye";
		IconPath = "textures/icons/zoom_camera.png";
	}

	public override void Init(Player player)
	{
		base.Init(player);
	}

	public override void Refresh()
    {
		Description = GetDescription(Level);

		Player.Modify(this, PlayerStat.ZoomAmount, GetAmountForLevel(Level), ModifierType.Add);

		float zoom = 1f + GetAmountForLevel( Level );
		Manager.Instance.Camera.OrthographicHeight = 10f * zoom;
	}

	public override string GetDescription(int newLevel)
	{
		return string.Format("Zoom camera out by {0}%", GetPercentForLevel( Level));
	}

	public override string GetUpgradeDescription(int newLevel)
    {
		return newLevel > 1 ? string.Format( "Zoom camera out by {0}%→{1}%", GetPercentForLevel( newLevel - 1), GetPercentForLevel( newLevel)) : GetDescription(newLevel);
	}

	public float GetAmountForLevel(int level)
	{
		return level * 0.1f + (level == 3 ? 0.05f : 0f);
	}

	public float GetPercentForLevel( int level )
	{
		return level * 10f + (level == 3 ? 5f : 0);
	}
}