cards/CardFaxMachine.cs
using Sandbox;
using System.Threading.Tasks;
public class CardFaxMachine : Card
{
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.Choose && Manager.Instance.ChosenCard == this && !(Manager.Instance.ChosenCards.Where(x => x.CardType == CardType.FaxMachine).Count() == 2);
}
public override async Task HandleEventAsync( EventType eventType )
{
var otherFaxMachines = Manager.Instance.Cards.Where(x => x.CardType == CardType.FaxMachine && x != this).ToList();
if ( otherFaxMachines.Count == 0 )
return;
List<Card> cardsToShake = new();
otherFaxMachines.Shuffle();
cardsToShake.Add( otherFaxMachines.FirstOrDefault() );
var otherCards = Manager.Instance.Cards.Where( x => x.CardType != CardType.FaxMachine ).ToList();
otherCards.Shuffle();
for ( int i = 0; i < Math.Min( 2, otherCards.Count ); i++ )
cardsToShake.Add( otherCards[i] );
cardsToShake.Shuffle();
Manager.Instance.PushEventMessage( this, eventType );
await Task.DelayRealtime( 50 );
Manager.Instance.PlayCardSfx( "fax_machine", this, volume: 1.4f, pitch: Game.Random.Float( 0.98f, 1.02f ) );
await Task.DelayRealtime( Game.Random.Int(550, 650) );
foreach ( var card in cardsToShake )
{
await Manager.Instance.ShakeCard( card );
await Task.DelayRealtime( 150 );
}
await Task.DelayRealtime( 250 );
Manager.Instance.PopEventMessage();
}
}