cards/CardKing.cs
using Sandbox;
using System.Threading.Tasks;
public class CardKing : Card
{
public override bool IsAlive => true;
public override void Init(CardType cardType)
{
base.Init( cardType );
HP = GetMaxHP( CardType );
}
public override bool ShouldHandleEvent( EventType eventType )
{
if( eventType == EventType.TurnStart && ( Manager.Instance.Stats[StatType.KingMoveForced] > 0f ) )
{
return true;
}
return (eventType == EventType.LevelStartBoss && CardTypeID == 0) || (eventType == EventType.HurtCards && Manager.Instance.ChosenCards[1] == this);
}
public override async Task HandleEventAsync( EventType eventType )
{
if ( eventType == EventType.LevelStartBoss )
{
var camera = Scene.Camera;
var ray = camera.ScreenPixelToRay( new Vector3( Screen.Width / 2, Screen.Height * 0.65f, 0f ) );
var tr = Scene.Trace.Ray( ray, 10000f ).Run();
Manager.Instance.SpawnFloaterImage(
pos: tr.EndPosition,
filename: Card.GetIconFilename( CardType.King ),
lifetime: 1f,
velocity: new Vector2( 0f, 100f ),
deceleration: 0.5f
);
Manager.Instance.SpawnFloaterText(
pos: tr.EndPosition + new Vector3( 0f, -70f, 0f ),
text: $"Boss",
emojiText: "",
lifetime: 1f,
color: new Color( 1f, 1f, 1f ),
velocity: new Vector2( 0f, 100f ),
deceleration: 0.5f,
fontSize: 45f
);
Manager.Instance.SpawnFloaterText(
pos: tr.EndPosition + new Vector3( 0f, -86f, 0f ),
text: $"{Card.GetName( CardType.King )}",
emojiText: "",
lifetime: 1f,
color: new Color( 0.8f, 0.7f, 0f ),
velocity: new Vector2( 0f, 100f ),
deceleration: 0.5f,
fontSize: 60f
);
var hpText = "";
for ( int i = 0; i < Card.GetMaxHP( CardType.King ); i++ )
hpText += "❤️";
Manager.Instance.SpawnFloaterText(
pos: tr.EndPosition + new Vector3( 0f, -103f, 0f ),
text: $"",
emojiText: hpText,
lifetime: 1f,
color: new Color( 1f, 1f, 1f ),
velocity: new Vector2( 0f, 100f ),
deceleration: 0.5f,
fontSize: 35f
);
Manager.Instance.PlaySfxCenter( "king_choose", volume: 1f, pitch: Game.Random.Float( 0.9f, 0.95f ) );
await Task.DelayRealtime( 875 );
}
else if (eventType == EventType.TurnStart)
{
Manager.Instance.PushEventMessage( this, eventType );
// todo: sfx not playing at center?
var centerPos = Manager.Instance.CenterPos;
Manager.Instance.PlaySfx( "king_choose", new Vector3( 0f, 0f, Manager.Instance.Camera.WorldPosition.z - 100f ), volume: 1f, pitch: Game.Random.Float( 0.9f, 1f ) );
await Task.DelayRealtime( Game.Random.Int( 1600, 2100 ) );
var validCards = Manager.Instance.Cards.Count > 2
? Manager.Instance.Cards.Where( x => x.CardType != CardType.King ).ToList()
: Manager.Instance.Cards;
validCards.Shuffle();
Manager.Instance.Stats[StatType.KingMoveForced] = 0f;
Manager.Instance.PopEventMessage();
await Manager.Instance.ChooseCardAsync( validCards.First() );
}
else if(eventType == EventType.HurtCards)
{
if( HP > 0 )
{
Manager.Instance.PushEventMessage( this, eventType );
await Task.DelayRealtime( 600 );
var validOtherCards = Manager.Instance.Cards.Where( x => x.CardType != CardType.King ).ToList();
if ( validOtherCards.Count > 0 )
{
List<Card> cardsToShuffle = new() { this };
for ( int i = 0; i < Math.Min( 6 - HP, validOtherCards.Count ); i++ )
cardsToShuffle.Add( validOtherCards[i] );
cardsToShuffle.Add( Manager.Instance.ChosenCards[0] );
await Task.DelayRealtime( 200 );
Manager.Instance.PlayCardSfx( "king_whoosh", this, volume: 1.3f, pitch: Game.Random.Float( 0.98f, 1.03f ) );
await Task.DelayRealtime( 100 );
MoveToPos( Manager.GetCardPos( GridPos ).WithZ( 100f ), 0.2f, EasingType.SineOut );
await Task.DelayRealtime( 400 );
Manager.Instance.PlayCardSfx( "card_flip", Manager.Instance.ChosenCards[0], volume: 0.9f, pitch: Game.Random.Float( 0.65f, 0.75f ) );
Manager.Instance.HideCard( Manager.Instance.ChosenCards[0] );
await Task.DelayRealtime( 400 );
// move other cards to self
int cardNum = 0;
foreach ( var card in cardsToShuffle )
{
if ( card == this )
continue;
card.MoveToPos( Manager.GetCardPos( GridPos ).WithZ( 50f - cardNum * 0.2f ), 0.6f, EasingType.SineInOut );
cardNum++;
}
await Task.DelayRealtime( 700 );
Manager.Instance.PlayCardSfx( "card_flip", this, volume: 0.9f, pitch: Game.Random.Float( 0.65f, 0.75f ) );
Manager.Instance.HideCard( this );
await Task.DelayRealtime( 200 );
MoveToPos( Manager.GetCardPos( GridPos ).WithZ( Game.Random.Float( 48f, 50f ) ), 0.2f, EasingType.SineOut );
await Task.DelayRealtime( 200 );
List<IntVector2> newGridPositions = new();
foreach ( var card in cardsToShuffle )
newGridPositions.Add( card.GridPos );
newGridPositions.Shuffle();
foreach ( var card in cardsToShuffle )
Manager.Instance.RemoveCardGridPos( card );
Manager.Instance.PlayCardSfx( "king_whoosh", this, volume: 1.3f, pitch: Game.Random.Float( 0.88f, 0.92f ) );
await Task.DelayRealtime( 200 );
// move self and others to new positions
int count = 0;
foreach ( Card card in cardsToShuffle )
{
card.MoveToPos( Manager.GetCardPos( newGridPositions[count] ).WithZ( Globals.CARD_DEFAULT_HEIGHT + (card.IsRevealed ? Globals.CARD_ADD_HEIGHT_REVEALED_OR_HOVERED : 0f) ), 0.6f, EasingType.QuadInOut );
count++;
}
await Task.DelayRealtime( 700 );
count = 0;
foreach ( Card card in cardsToShuffle )
{
await Manager.Instance.SetCardGridPos( card, newGridPositions[count] );
card.IsMovementControlled = false;
count++;
}
await Task.DelayRealtime( 400 );
Manager.Instance.Stats[StatType.KingMoveForced] = 1f;
Manager.Instance.PopEventMessage();
await Manager.Instance.EventHappened( EventType.AfterCardsMoved );
}
else
{
Manager.Instance.Stats[StatType.KingMoveForced] = 1f;
await Task.DelayRealtime( 1500 );
Manager.Instance.PopEventMessage();
}
}
else
{
await Task.DelayRealtime( 800 );
// todo: death sfx
}
}
}
public override string GetEventText( EventType eventType )
{
if ( eventType == EventType.TurnStart )
{
return "The King is choosing for you...";
}
else
{
return "💔Damage King: shuffle with other cards, and the King decides your next choice";
}
}
public override void PlayHurtSfx( Card card0, Card card1 )
{
Manager.Instance.PlayCardSfxBetween( "king_hurt", card0, card1, volume: 2.3f, pitch: Utils.Map(HP, GetMaxHP(CardType), 0, 1.2f, 0.7f));
}
}