cards/CardTwins.cs
using Sandbox;
using System.Threading.Tasks;
public class CardTwins : Card
{
public override bool IsAlive => true;
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.Reveal && Manager.Instance.RevealedCard == this;
}
public override async Task HandleEventAsync( EventType eventType )
{
var twins = Manager.Instance.GetCardsOfType( CardType.Twins, except: this );
if ( twins.Count == 0 )
return;
var twin = twins[Game.Random.Int( 0, twins.Count - 1 )];
Manager.Instance.PushEventMessage( this, eventType );
await Task.DelayRealtime( 200 );
Manager.Instance.PlayCardSfx( "twins", this, volume: 0.85f, pitch: Game.Random.Float( 0.95f, 1.05f ) );
MoveToPos( LocalPosition + (twin.LocalPosition - LocalPosition).Normal * 5f, 0.25f, EasingType.QuadInOut, removeControlAfter: !IsMovementControlled );
await Task.DelayRealtime( 500 );
Manager.Instance.PopEventMessage();
}
}