relics/RelicSatellite.cs
using Sandbox;
using System.Reflection.PortableExecutable;
using System.Runtime.Versioning;
using System.Threading.Tasks;
public class RelicSatellite : Relic
{
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.LevelStart;
}
public override async Task HandleEventAsync( EventType eventType )
{
Manager.Instance.PushEventMessage( this, eventType );
List<Card> validCards = new();
foreach ( var card in Manager.Instance.Cards )
validCards.Add( card );
await Task.DelayRealtime( 150 );
Manager.Instance.PlaySfxCenter( "satellite", volume: 0.95f, pitch: Game.Random.Float( 0.9f, 1f ) );
await Task.DelayRealtime( 350 );
validCards.Shuffle();
for ( int i = 0; i < Math.Min( Level * 3, validCards.Count ); i++ )
{
var card = validCards[i];
Manager.Instance.PlayCardSfx( "card_flip", card, volume: 0.8f, pitch: Game.Random.Float( 1.15f, 1.2f ) );
await Manager.Instance.RevealCard( card );
await Task.DelayRealtime( 360 );
}
await Task.DelayRealtime( 400 );
for ( int i = 0; i < Math.Min( Level * 3, validCards.Count ); i++ )
{
var card = validCards[i];
Manager.Instance.HideCard( card );
Manager.Instance.PlayCardSfx( "card_flip", card, volume: 0.7f, pitch: Game.Random.Float( 0.65f, 0.75f ) );
await Task.DelayRealtime( 300 );
}
await Task.DelayRealtime( 200 );
Manager.Instance.PopEventMessage();
//Manager.Instance.RemoveRelic( this );
}
}