cards/CardTree.cs
using Sandbox;
using System.Threading.Tasks;
public class CardTree : Card
{
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.Match && Manager.Instance.ChosenCards[0] == this;
}
public override async Task HandleEventAsync( EventType eventType )
{
var apples = Manager.Instance.Cards.Where(x => x.CardType == CardType.Apple).ToList();
if ( apples.Count == 0 )
return;
Manager.Instance.PushEventMessage( this, eventType );
apples.Shuffle();
var appleToReveal = apples.FirstOrDefault();
await Task.DelayRealtime( 50 );
Manager.Instance.PlayCardSfxBetween( "tree", this, Manager.Instance.ChosenCards[1], volume: 1.2f, pitch: Game.Random.Float(0.95f, 1.1f) );
await Task.DelayRealtime( 400 );
Manager.Instance.PlayCardSfx( "card_flip", appleToReveal, volume: 0.8f, pitch: Game.Random.Float( 1.15f, 1.2f ) );
await Manager.Instance.RevealCard( appleToReveal );
await Task.DelayRealtime( 750 );
Manager.Instance.HideCard( appleToReveal );
Manager.Instance.PlayCardSfx( "card_flip", appleToReveal, volume: 0.7f, pitch: Game.Random.Float( 0.65f, 0.75f ) );
await Task.DelayRealtime( 200 );
Manager.Instance.PopEventMessage();
}
}