cards/CardTornado.cs
using Sandbox;
using System.Threading.Tasks;

public class CardTornado : Card
{
	public override bool IsAlive => true;

	public override bool ShouldHandleEvent( EventType eventType )
	{
		return eventType == EventType.TurnStart;
	}

	public override async Task HandleEventAsync( EventType eventType )
	{
		var nearbyCards = Manager.Instance.GetNearbyCards( GridPos, adjacentOnly: true );

		List<Card> validCards = new();

		foreach (var card in nearbyCards)
		{
			if ( !card.CantBeMoved )
				validCards.Add( card );
		}

		if ( validCards.Count < 2 )
			return;

		Manager.Instance.PushEventMessage( this, eventType );

		validCards.Shuffle();
		var card0 = validCards[0];
		var card1 = validCards[1];

		await Task.DelayRealtime( 200 );

		Manager.Instance.PlayCardSfxBetween( "card_move", card0, card1, volume: 1.1f, pitch: Game.Random.Float( 0.85f, 1.15f ) );

		await Task.DelayRealtime( 200 );

		card0.MoveToPos( card0.LocalPosition.WithZ( Game.Random.Float( 70f, 90f ) ), 0.3f, EasingType.SineOut );
		card1.MoveToPos( card1.LocalPosition.WithZ( Game.Random.Float( 70f, 90f ) ), 0.3f, EasingType.SineOut );

		await Task.DelayRealtime( 300 );

		card0.MoveToPos( Manager.GetCardPos( card1.GridPos ).WithZ( card0.LocalPosition.z ), 0.4f, EasingType.SineInOut );
		card1.MoveToPos( Manager.GetCardPos( card0.GridPos ).WithZ( card1.LocalPosition.z ), 0.4f, EasingType.SineInOut );

		await Task.DelayRealtime( 400 );

		card0.MoveToPos( card0.LocalPosition.WithZ( Globals.CARD_DEFAULT_HEIGHT ), 0.2f, EasingType.SineOut );
		card1.MoveToPos( card1.LocalPosition.WithZ( Globals.CARD_DEFAULT_HEIGHT ), 0.2f, EasingType.SineOut );

		await Task.DelayRealtime( 200 );

		await Manager.Instance.SwapCardPositions( card0, card1 );

		card0.IsMovementControlled = false;
		card1.IsMovementControlled = false;

		await Task.DelayRealtime( 200 );

		Manager.Instance.PopEventMessage();

		await Manager.Instance.EventHappened( EventType.AfterCardsMoved );
	}
}