cards/CardTornado.cs
using Sandbox;
using System.Threading.Tasks;
public class CardTornado : Card
{
public override bool IsAlive => true;
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.TurnStart;
}
public override async Task HandleEventAsync( EventType eventType )
{
var nearbyCards = Manager.Instance.GetNearbyCards( GridPos, adjacentOnly: true );
List<Card> validCards = new();
foreach (var card in nearbyCards)
{
if ( !card.CantBeMoved )
validCards.Add( card );
}
if ( validCards.Count < 2 )
return;
Manager.Instance.PushEventMessage( this, eventType );
validCards.Shuffle();
var card0 = validCards[0];
var card1 = validCards[1];
await Task.DelayRealtime( 200 );
Manager.Instance.PlayCardSfxBetween( "card_move", card0, card1, volume: 1.1f, pitch: Game.Random.Float( 0.85f, 1.15f ) );
await Task.DelayRealtime( 200 );
card0.MoveToPos( card0.LocalPosition.WithZ( Game.Random.Float( 70f, 90f ) ), 0.3f, EasingType.SineOut );
card1.MoveToPos( card1.LocalPosition.WithZ( Game.Random.Float( 70f, 90f ) ), 0.3f, EasingType.SineOut );
await Task.DelayRealtime( 300 );
card0.MoveToPos( Manager.GetCardPos( card1.GridPos ).WithZ( card0.LocalPosition.z ), 0.4f, EasingType.SineInOut );
card1.MoveToPos( Manager.GetCardPos( card0.GridPos ).WithZ( card1.LocalPosition.z ), 0.4f, EasingType.SineInOut );
await Task.DelayRealtime( 400 );
card0.MoveToPos( card0.LocalPosition.WithZ( Globals.CARD_DEFAULT_HEIGHT ), 0.2f, EasingType.SineOut );
card1.MoveToPos( card1.LocalPosition.WithZ( Globals.CARD_DEFAULT_HEIGHT ), 0.2f, EasingType.SineOut );
await Task.DelayRealtime( 200 );
await Manager.Instance.SwapCardPositions( card0, card1 );
card0.IsMovementControlled = false;
card1.IsMovementControlled = false;
await Task.DelayRealtime( 200 );
Manager.Instance.PopEventMessage();
await Manager.Instance.EventHappened( EventType.AfterCardsMoved );
}
}