cards/CardUFO.cs
using Sandbox;
using System.Threading.Tasks;
public class CardUFO : Card
{
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.Match && Manager.Instance.ChosenCards.Contains(this);
}
public override async Task HandleEventAsync( EventType eventType )
{
var nearbyCards = Manager.Instance.GetNearbyCards( GridPos );
if ( nearbyCards.Count == 0 )
return;
if ( nearbyCards.Count == 1 && nearbyCards[0].CardType == CardType.UFO && nearbyCards[0].IsRevealed )
return;
List<Card> cardsToShuffle = new();
foreach(var card in nearbyCards)
{
if ( !card.CantBeMoved )
cardsToShuffle.Add( card );
}
Manager.Instance.PushEventMessage( this, eventType );
await Task.DelayRealtime( 300 );
Manager.Instance.PlayCardSfx( "ufo_ascend", this, volume: 1.3f, pitch: Game.Random.Float(0.95f, 0.98f) );
await Task.DelayRealtime( 500 );
MoveToPos( Manager.GetCardPos(GridPos).WithZ( 100f ), 0.4f, EasingType.SineInOut );
await Task.DelayRealtime( 400 );
Manager.Instance.PlayCardSfx( "ufo_receive", this, volume: 1.2f, pitch: Game.Random.Float( 0.95f, 1.05f ) );
// move other cards to self
int cardNum = 0;
foreach(var card in cardsToShuffle)
{
if ( card == this )
continue;
card.MoveToPos( Manager.GetCardPos( GridPos ).WithZ( 50f - cardNum * 0.1f ), 0.6f, EasingType.SineInOut );
cardNum++;
}
await Task.DelayRealtime( 950 );
Manager.Instance.PlayCardSfx( "ufo_expel", this, volume: 1.2f, pitch: Game.Random.Float( 0.95f, 1.05f ) );
await Task.DelayRealtime( 400 );
List<IntVector2> newGridPositions = new();
foreach ( var card in cardsToShuffle )
newGridPositions.Add( card.GridPos );
newGridPositions.Shuffle();
foreach ( var card in cardsToShuffle )
Manager.Instance.RemoveCardGridPos( card );
// move cards to new positions
// todo: move to any empty nearby positions?
int count = 0;
foreach ( Card card in cardsToShuffle )
{
card.MoveToPos( Manager.GetCardPos( newGridPositions[count] ).WithZ( Globals.CARD_DEFAULT_HEIGHT + (card.IsRevealed ? Globals.CARD_ADD_HEIGHT_REVEALED_OR_HOVERED : 0f) ), Game.Random.Float(0.35f, 0.5f), EasingType.QuadInOut );
count++;
}
await Task.DelayRealtime( 500 );
count = 0;
foreach ( Card card in cardsToShuffle )
{
await Manager.Instance.SetCardGridPos( card, newGridPositions[count] );
card.IsMovementControlled = false;
count++;
}
Manager.Instance.PlayCardSfx( "ufo_descend", this, volume: 1.3f, pitch: Game.Random.Float( 0.95f, 1.05f ) );
await Task.DelayRealtime( 450 );
MoveToPos( Manager.GetCardPos( GridPos ).WithZ( Globals.CARD_DEFAULT_HEIGHT + Globals.CARD_ADD_HEIGHT_REVEALED_OR_HOVERED ), 0.4f, EasingType.SineInOut );
await Task.DelayRealtime( 400 );
IsMovementControlled = false;
await Task.DelayRealtime( 100 );
Manager.Instance.PopEventMessage();
await Manager.Instance.EventHappened( EventType.AfterCardsMoved );
}
}