relics/RelicPill.cs
using Sandbox;
using System.Reflection.PortableExecutable;
using System.Runtime.Versioning;
using System.Threading.Tasks;
public class RelicPill : Relic
{
public override void Init()
{
base.Init();
}
public override void LevelUp()
{
base.LevelUp();
int healAmount = Manager.Instance.MaxHP - Manager.Instance.HP;
Manager.Instance.HP = Manager.Instance.MaxHP;
Manager.Instance.TimeSinceHPChanged = 0f;
var mouse = Mouse.Position;
var camera = Scene.Camera;
var ray = camera.ScreenPixelToRay( mouse );
var tr = Scene.Trace.Ray( ray, 10000f ).Run();
Manager.Instance.SpawnHealHPFloater( healAmount, tr.EndPosition );
Manager.Instance.PlaySfxCenter( "pill", volume: 0.7f, pitch: Game.Random.Float( 0.95f, 1.05f ) );
Manager.Instance.Stats[StatType.TimerTotalTime] = Math.Max( 1f, Manager.Instance.Stats[StatType.TimerTotalTime] - 3f );
Manager.Instance.TimeSinceTimerChanged = 0f;
//Manager.Instance.RemoveRelic( this );
}
}