cards/CardAnt.cs
using Sandbox;
using System.Threading.Tasks;
public class CardAnt : Card
{
public override bool IsAlive => true;
public override bool ShouldHandleEvent( EventType eventType )
{
return eventType == EventType.TurnStart && Manager.Instance.GetNumNearbyEmptyGridPositions( GridPos, adjacentOnly: false ) > 0;
}
public override async Task HandleEventAsync( EventType eventType )
{
var emptyGridPos = Manager.Instance.GetRandomNearbyGridPos( GridPos, empty: true, adjacentOnly: false );
await Task.DelayRealtime( 200 );
Manager.Instance.PlayCardSfx( "card_move", this, volume: 1.1f, pitch: Game.Random.Float( 0.85f, 1.15f ) );
await Task.DelayRealtime( 100 );
Manager.Instance.RemoveCardGridPos( this );
await Manager.Instance.SetCardGridPos( this, emptyGridPos );
await Task.DelayRealtime( 300 );
await Manager.Instance.EventHappened( EventType.AfterCardsMoved );
}
}